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Ebook Download Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Ebook Download Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

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Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores


Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores


Ebook Download Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

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Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Book Description

Developing for the Mac and iOS App Stores

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About the Author

Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible. He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee. Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD. He can be found on Twitter as @parisba.Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. He's worked on apps of all sorts, ranging from iPad games for children to instant messenging clients. He's a Core Animation demigod, and frequently finds himself gesticulating wildly in front of classes full of eager-to-learn iOS developers. Jon is the world's biggest Horse_ebooks fan (twitter.com/Horse_ebooks), and can be found on Twitter as @desplesda.Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.

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Product details

Paperback: 388 pages

Publisher: O'Reilly Media; 4 edition (March 27, 2014)

Language: English

ISBN-10: 149190139X

ISBN-13: 978-1491901397

Product Dimensions:

7 x 0.9 x 9.2 inches

Shipping Weight: 1.4 pounds (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

13 customer reviews

Amazon Best Sellers Rank:

#701,833 in Books (See Top 100 in Books)

:)

As such books go, this is one of the older ones; the first edition came out early on in the history of MacOS X, as one of O'Reilly's first round of "purple dog" series of Mac books (i.e. purple covers with dogs on them). It's a simple and straightforward book, covering all the basics of Xcode and the properties of Cocoa on both OS X and iOS. Sample code is available on Github. The material is all step-by-step, with examples starting with basic GUI apps, covering both platforms and even the command line; it teaches Objective-C from the level of a basically well-trained programmer, so it's not really a beginner book, but it's enough to get started.I'm writing this after the announcement of Apple's Swift language, mainly to address the question of whether this book is still relevant for Mac/iOS developers. I think it is; although a lot of people are excited to start working with Swift, C++ hasn't been totally displaced by its successors, and I don't think Objective-C will be either, with a quarter century of working legacy code in it. Swift isn't shipping yet anyway, and there's no word on whether the compiler will be proprietary or open source. And it is a bit on the expensive side for its size; it's certainly cheaper to use Apple's materials. But it's a good introduction to the process of Cocoa app design.

I've been trying to get into Cocoa programming for OSX for a few years, and while I've written a few screen savers I've found Cocoa programming hard to get in to. Why? Learning all the libraries and APIs, and how it all ties together, is very daunting (and somewhat confusing), and I haven't had much of a guide.This book is a good guide. It doesn't have everything about iOS, OSX, and Cocoa programming, but there's enough in here for you to understand the fundamentals and start putting together some projects. The book starts off with an introduction to xCode (through the writing of a simple iOS app, then introduces some of the fundamentals of Objective-C and Cocoa Foundation. Each chapter after that introduces another aspect of Cocoa programming. I've enjoyed reading it thus far, and I'm learning a lot. This has satisfied a big need.I'm already a programmer (C/C++, Perl, MATLAB, and some Java), so I can't offer anything from the perspective of someone who doesn't know how to program. I will say I think you'll get more out of this book if you have experience with a programming language, preferably C. If you don't have any experience you should probably get familiar with Objective-C by reading a book about it (Apple has a guide you can download).

Many people seem to be worried that with the announcement of Swift,Apple’s new language, Objective-C will be obsolete. Objective-C will be around for many years as Swift continues to evolve into a mature language. Anyone who wants to be a great Apple developer should learn both Objective-C and Swift. Because, if you plan to be more than a hobby developer you will be supporting legacy applications written in Objective-C.That said, Learning Cocoa With Objective-C: Developing for the Mac and iOS App Stores is a great book for anyone coming from another language. The book isn’t difficult to understand but a brand new developer might have a hard time learning Objective-C only with this book. The book covers the basics of Xcode, core parts of Objective-C, and moves into frameworks like Core Location (Mapping), Notifications, and iCloud. At WWDC this year Apple announced major changes / improvements to iCloud that will make the iCloud chapter outdated.Overall Learning Cocoa With Objective-C: Developing for the Mac and iOS App Stores is an excellent book for anyone looking to learn Objective-C to create Mac or iOS applications.

The book will cover the basics to get up and running for developing for the iOS platforms. (Although, really, I can't imagine how many people are looking to target the Mac-Desktop/Cocoa platform these days, as everything is clearly heading to their touch/objective-C platform.) It assumes an audience of non-beginners, and at least some exposure to coding, Object-Oriented concepts, web-concepts, etc.The book walks you through the basics of getting up and running with XCode, and developing for the Apple suite of products (getting a developer account, etc. NOT free to non-students!), and then jumps you in to building projects. If you know C++ or Java, or C#, you shouldn't have too much difficulty with Objective-C.I am JUST starting out with poking around in developing for iOS, but I have been coding or decades, so, this isn't my first time to the rodeo. I think the basic setup and layout of the book and the material covered in the chapters will help a developer get up and running with iOS programming smoothly (although the screenshots could be bigger/clearer). However, this book is NOT for absolute beginners. You should start with something aimed at absolute beginners if you have never programmed before.Overall, I have been working with this book for several weeks, and I am making steady progress. It will be many more months before I have anything decent to show for it, but c'est la vie, such is life. So far, so good with this book, though.4 stars :)

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Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores PDF

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores PDF

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores PDF
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores PDF

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